Published workConferences- Chris Lewis, Jim Whitehead, Noah Wardrip-Fruin. What Went Wrong: A Taxonomy of Video Game Bugs. In Proceedings of Foundations of Digital Games (FDG 2010), Monterey, California, USA, 19--21 June 2010. [PDF]
- Chris Lewis, Noah Wardrip-Fruin. Mining Game Statistics from Web Services: A World of Warcraft Armory case study. In Proceedings of Foundations of Digital Games (FDG 2010), Monterey, California, USA, 19--21 June 2010. [PDF]
- Chris Lewis. Zenet: Generating and enforcing real-time temporal invariants. In Proceedings of International Conference of Software Engineering (ICSE 2010). Cape Town, South Africa, 2--8 May 2010. [PDF]
- Chris Lewis and Jim Whitehead. Runtime Repair of Software Faults using Event-Driven Monitoring. In Proceedings of International Conference of Software Engineering (ICSE 2010). Cape Town, South Africa, 2--8 May 2010. [PDF] [Slide presentation]
Theses- Chris Lewis.What Went Wrong: A Taxonomy of Video Game Bugs. Masters thesis (MSc), University of California, Santa Cruz, USA, June 2010. [PDF]
- Chris Lewis. Hand gesture recognition as an interface to illustration software. Masters thesis (MEng), University of Bristol, UK, May 2006. [PDF]
Uploaded DocumentsHere's a feed of documents I've uploaded to Scribd. The feed may contain presentations not in my formal publication steam, or, more likely, presentations I forgot to add here! Conference papers will never appear in this stream due to copyright issues.
Unpublished workUnpublished work is work produced for classes or other academitrivia. An Aspect-Oriented Approach to Video Game Commentary |
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demopaper.pdf - on May 23, 2010 2:10 PM by Chris Lewis (version 1)
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doccon.pdf - on May 23, 2010 2:10 PM by Chris Lewis (version 1)
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taxonomy.pdf - on Apr 24, 2010 2:15 PM by Chris Lewis (version 1)
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wowspyder.pdf - on Apr 24, 2010 2:16 PM by Chris Lewis (version 1)
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